In this progressive tutorial series, I explain how to develop a Zelda-like adventure game with the Solarus engine and Solarus Quest Editor. This video presents the HUD (head-up display), which allows to display additional information on the screen, such as a life meter, a rupee counter or item icons. I show how to add or change HUD elements. You can reuse in your projects the HUD elements from my games: - Zelda ROTH SE or Zelda OLB SE : scripts de HUD with the style of A Link to the Past: https://github.com/solarus-games/zelda-olb-se/tree/dev/data/scripts/hud - Zelda MOS DX or Zelda Mercuris' Chest : scripts de HUD with the style of Ocarina of Time: https://github.com/solarus-games/zelda-mercuris-chest/tree/dev/data/scripts/hud - Video made with Solarus 1.5. - Download Solarus : http://www.solarus-games.org/download/ - Solarus documentation : http://www.solarus-games.org/doc/latest/ - How to program in Lua: http://www.lua.org/pil/contents.html - Legend of Zelda A Link to the Past resource pack: https://github.com/christopho/solarus-alttp-pack Support Solarus: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YFMPWB625FJNC
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